The Last of Us game has revealed its new patch and the release of their newest DLC. Read on for the official release:
Our first DLC for The Last of Us launches today when the PlayStation Store updates.
You can buy the Abandoned Territories Map Pack for $9.99 stand-alone or, if you’re looking for a great value, the map pack is included in the $19.99 The Last of Us Season Pass. We recently detailed our future plans for all Season Pass DLC and the 75% savings you’ll get by purchasing one. The Season Pass will be available for a limited time so grab it via the PlayStation Store or at your local game retailer today.
We’ve also patched certain aspects of the game. In fact we re-doubled our patch version 1.04 efforts decided to skip straight to 1.05. You can hear about the major changes via Patch 1.05 in this video.
If you want to see all changes with Patch 1.05; here’s our list. Patch 1.05 will be rolling out globally over the next 24 hours.
Abandoned Territories Map Pack DLC
DLC playlist added for each game type. This includes both the retail maps and the DLC maps, but the DLC maps should appear much more frequently in the vote.
Fixed an issue where players on the winning team would occasionally get fully crafted items or machetes from caches, while players on the losing team would get incorrect items.
Players should no longer get comeback weapons (pre-crafted molotovs / bombs / purchase weapons) when they are winning by more than a small margin.
Fixed the consistency of comeback weapons spawning – there should be less comeback weapons in close matches and more consistent spawning in severely unbalanced matches. Once a player receives comeback weapons, however, they will not receive them again until a certain amount of progress has occurred in the match.
2×4 Spawning logic has been adjusted in Supply Raid and Interrogation:
Fixed a bug where it would occasionally be impossible for a player to receive a 2×4 in a game.
Reworked the initial 2×4 spawning logic to make the first 2×4 spawn a bit later to balance the escalation of the match.
Lowered the overall number of potential 2x4s that could spawn in a match by including weighting based on match progress.
The additional hit on modded melee weapons has been moved from Brawler Level 1 to Level 2, and the health gain from melee hits moved from Level 2 to 1.
Added a Parts bonus for late joiners, based on when you join a match in progress. This bridges the gap between players who started from the beginning of the game and might have a Parts advantage over the late joiner.
When late-joining beyond the first 2 minutes that match will no longer count towards any clan progress or missions.
Fixed an issue on Checkpoint and Lakeside that had locations where some items could not be picked up.
Made a fix to prevent players from being able to climb the tilted flag pole on the High School map.
Fixed an issue with level graphics dropping out on The Dam.
Interrogation Mode Fixes
Games no longer end in ties unless both teams are on the same section of the unlocking process. If one team has more interrogations than the other, that team will win the match.
The additional parts bonus for winning by a large margin is only awarded when the lockbox is fully unlocked. Otherwise only the standard win bonus is awarded.
Killcard now correctly describes whether your character was executed or interrogated.
Fire on the ground (from a Molotov) now damages the player when they attempt to unlock the lockbox and will properly interrupt the unlock process.
Sounds have been added to the Interrogation animation
Fixed a bug where the end-of-match music was not playing in Interrogation mode.
Intro speech should no longer occasionally be heard twice at the start of the game
A flashing exclamation mark will be shown on DLC option for when new items are added
Tweaks to a couple of art assets in the game.