‘Amnesia: Rebirth’ Game Aims For Deeper Horror Experience

The latest entry in the Amnesia series of survival horror games–Amnesia: Rebirth–wants to give players a “different kind of horror”.

Executives from Frictional Games said this new game will take place in a very different world and environment than 2010’s Amnesia: The Dark Descent, as reported by gamespot.com.

The game–slated for a fall release for PlayStation 4 and PC–will take players to a present-day desert, as opposed to the castle-like setting of The Dark Descent. “I’d say (Rebirth) is the game the studio has made that has the most variety in the environments,” Frictional creative head Fredrik Olsson told gamespot.com. “The vastness of a desert could give you a different kind of horror.”

The company said in a statement that Rebirth, “set in the desolate landscape of the Algerian desert, will focus on new character Tasi Trianon as she sets out on a harrowing journey through devastation and despair, personal terror and pain, while exploring the limits of human resilience. Retracing Tasi’s journey and pulling together the fragments of a shattered past will be the only chance to survive the pitiless horror that threatens to devour you.”

The company’s creative director, Thomas Grip, added that they wanted to really explore the survival theme with this game, and also get at the “emotional core. Why do (the players) want to get out alive? Those sorts of questions have been the driving force of finding the thematic core and making the whole game work.”

Grip noted that since Rebirth is not a direct sequel, players need not have played The Dark Descent to enjoy this new game. But fans of the original game may spot a few connective threads, Grip added, saying there are “aspects mentioned in The Dark Descent that are brought up in (Rebirth).”

The team will have a more accurate release date as soon as possible, Grip said, adding that the notion of next-generation ports for Xbox Series X and PlayStation 5 is a possibility.

So, keep reading Horror News Network for any updates on the new game and an exact release date.

Thomas Tuna
Thomas Tuna
Thomas A. Tuna is a comic book veteran who began his writing career back in the ’70s with Charlton Comics, contributing to such horror titles as Ghost Manor, Haunted, The Many Ghosts of Dr. Graves and Ghostly Haunts. Most recently, he has served as a writer and editor (with more than a smattering of horror yarns) for such comic book websites as Hyper Epics and Red Moon Features. Some of his favorite horror flicks include Jaws, Salem’s Lot, Dracula (with Frank Langella) and Blade. His favorite horror comic books? Tomb of Dracula (by Marv Wolfman and Gene Colan) and Swamp Thing (by Len Wein and Berni Wrightson).

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